Thunderkick say that it all began in 2012 with two guys who chose to pursue their own goals in a small Stockholm studio. Instead, we pledged to always be lighthearted and caring in a field dominated by titans.
Even though a lot has changed since then, we have adhered to our word. We are still a small studio with a genuine concern for people, our clients, and games, despite the fact that we have grown to be eighty-something individuals. Our top priorities at Thunderkick will always be being independent and doing things our way. We are free to come up with our own solutions because we develop all games and platforms inside the confines of our own powerhouse.